Learn Kinesiology while playing
Kinundrum: Spine intent to educate undergraduate students. It will provide case studies and interactive 3D models to help students learn spinal cord injuries. The goal is to enhance students’ 3D understanding of spinal cord structure and gain better understanding of the thought process in solving case studies.
Knowledge Application- Student often struggle to apply learned knowledge to different injury scenerios.
3D Comprehension- Students struggle to understand spatial relationships and injury mechanisms without appropriate visuals.
Case studies walk-through- Kinundrum will break down each step in problem-solving to help guide student understand the logic behind each case.
3D Comprehension- Provide 3D models and illustrations to help students understand spatial relationships in injury mechanisms.
Students (primary)- Kinundrum aim to engage students in active learning and provide 3D models for deeper anatomical understanding.
Instructors (secondary)- Kinundrum hope to also provide supplementary resources for instructors to walk through case studies and demonstrate injuries in class.
Kinundrum: Lower Limb
Kinundrum: Spine is a continuation of a previously developed teaching module Kinundrum: Lower Limb.
UX Design: Chelsea Canlas, Natividad Chen, Patritia Nguyen
Kinundrum Lower Limb (2017-2019):
UI Design: Chelsea Canlas
3D model/visuals: Patritia Nguyen
Animation: Natividad Chen
Kinundrum Spine (2019-2020):
3D/2D visual assets: Janell Lin
Animation: Janell Lin
UI Design (partial): Janell Lin
How Kinundrum Works
Production In Progress
Below are some case study screens